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But there was a real person on a computer somewhere in the world making her avatar have sex with my avatar by clicking a pink ball on the ground. She was an avatar in Second Life, the online, 3D, digital world developed by San Francisco company Linden Labs.Young says addictive cybersex behavior appears more common among males.She estimates that men comprise 60% of the clients who come to her center seeking help for sexual online compulsivity issues.Get free game coins when your own champion gets validated.I was having sex with a Dutch girl when my wife walked in. “I don’t like the phrase ‘virtual sex,’” Lynn says, “because it trivializes the experience.Moreover, Young says, the sheer variety of sexual experiences offered by the Internet can present a challenge to monogamous relationships.
But, he says, the real-world functionality of computer-enabled sex toys hasn’t really caught up with its potential.
Kimberly Young, Ph D, who is the founder and director of the Center for Internet Addiction Recovery in Bradford, Pennsylvania, agrees that virtual worlds can allow individuals to explore new types of sexual behavior.
But problems arise, she says, when users “lose their ability to control” that behavior.
I click over to virtuallyjenna.com, “the official videogame of Jenna Jameson,” where paying users can have their way with a digital embodiment of the porn star.
“Would you consider this cheating if I were playing this game? “But we can talk about it more over dinner.” And with that we’re back in the “real” world, leaving a vast population in the virtual universe to chat and caress their way into the night.